/****************************************************
    Author:            龙之介
    CreatTime:    2021/2/11 2:38:20
    Description:     Nothing
*****************************************************/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using System.Linq;



namespace LongZhiJie
{
	public class UIManger :MonoBehaviour
	{
        public GameObject start;
   		public void SetActive()
        {
            start.SetActive(true);
            gameObject.SetActive(false);
            
        }

	}
}